Accessibility
Last updated November 11, 2026
We want Skyframe to be playable by as many people as possible. We aim to meet the Web Content Accessibility Guidelines (WCAG) 2.2, level AA, wherever the nature of a timed puzzle game allows it.
What the game supports
- Screen readers: buttons, menus and game status (stage, time left, gaps below the line) have labels for VoiceOver, TalkBack and desktop screen readers.
- Every action works with on-screen buttons as well as gestures, and on the web with a keyboard alone.
- Reduced motion: when your device asks for less motion, the web version stops the camera push, the shake and the background motion, and the apps calm their animations.
- Colour is never the only signal: gaps below the line are outlined and counted in text.
- Sound and music can be turned off; nothing depends on hearing.
- Two looks (Golden Hour and Night Shift) and eight languages, including right-to-left Hebrew and Arabic.
Known limitations
- The game is played against a clock, and the time limits can't be turned off: they are the game.
- In the iPhone, iPad and Android apps, text keeps its own size rather than following the system text size, so that the game screen stays legible on every phone.
- Placing falling blocks relies on seeing the board; it is not playable by screen reader alone.
Feedback
If something in Skyframe is hard to use, tell us at skyframe1992@gmail.com. We answer within 14 days. This statement was prepared on November 11, 2026 and is reviewed with each major update.